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Interactive means:
Everyone takes part.
It is about prejudice.
It is about opinions about other people.
People have different opinions.
Some people have opinions
about others they do not even know.
Opinions are not always true.
Sometimes a person is different
from what you think.
The game tests our knowledge about others.
For example about neighbors.
Or colleagues.
Or people from the neighborhood.
Participants guess answers.
They think about:
How do other people think?
What do other people do?
Before the game, people are interviewed.
For example residents.
Or students.
Or employees from companies.
Their answers are collected and evaluated.
Participants then guess together.
They think about:
How did the people answer?
How did they react?
There are special game rounds.
Interviewers go into the city.
They talk to people.
The conversations are shown live on stage.
The game asks questions like:
Are people helpful?
How many people smile back?
How do people see themselves?
How do they see society?
The game is not about money.
Instead of money, they bet their time.
Participants are helpful.
They donate their time.
For example 5 to 45 minutes.
To help others.
Everyone wins in the end.
The game can take place outside.
Or in halls and event spaces.
People start talking easily.
Also about politics and society.
Important topics are discussed in a playful way.
The concept was by
Maria Isabel Hagen
and Dominik Breuer.
The game was developed by
Dominik Breuer,
Maria Isabel Hagen,
and Simon Rußig.
The project was created with
the Willi-Eichler Educational Center.
It was supported by the
State Agency for Civic Education NRW.